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Current Issue - Volume 2 No. 2 - Summer 2005
Table of Contents (pdf)Editor's Note, by Conrad Gleber LettersDear Iddy, by Iddy O'Digit Papers (On Games)The State of Game Studies Programs: The Muddle of Design and Analysis, by David Menchaca The Generative Game Engine, by Rafael A. Fajardo and Chat Schmidt Papers (On Teaching)Held Together by Thin Air: Pedagogy, Technology and New Media, by Robert Kalwinsky Growing Up Digital: Implications for Teaching and Learning, by Robert Kenny Observations (On Change)The Changing Narrative Paradigm: Analog to Digital and What that Means, by Michael Niederman Digital Deontology, by Scott Olson Conference ReviewsToward a Definition of Collaboration, by Robert Lawrence Visualization - <data + artists = understanding>, by Gail Rubini Digital Media and Arts Curriculum Development: Defining Digital, by Chris Blair Digital Asset Management and Academia, by J. Michael Moshell, Ian Gibson, and John Costa VIBE Summer 05: Grabbing Attention - The Function of Public Video Art, by John Marshall
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