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Workshops Overview | Workshop List
Workshops Overview
Most conferences are boring. It is often said that the best
part of Siggraph is in the halls, talking to your old and
new friends, at receptions and in small "birds of a feather"
sessions where you can talk, and not just listen.
So we built iDMAa 2004 around a rich collection of intensive
workshops, instead of the usual sit-in-the-dark-and-listen
sessions. These 90 to 120 minute sessions are limited to 25
participants at any time, to encourage discussion. They are
led by professionals with extensive experience in the topic
area. They are each built around a set of Key Questions (see
the Workshops below, for the questions).
Why do we call them intensive workshops? Because they are
highly goal-oriented. Each workshop consists of open discussion
of a set of key questions, and a quest for useful answers.
In fact, you can contribute a new workshop to the program,
if you submit your idea by 15 January 2004.
You will participate in a workshop as either an organizer,
a contributor, or a participant.
Organizers submit workshop proposals by 15 January 2004.
The proposal consists of a title, set of four to six key questions,
set of four or more relevant web links, and a 1- to 3- page
position paper that summarizes your interest in the subject
(not necessarily your answers to the questions.) Workshop
organizers must register for the conference, like everyone
else.
Contact the Program Chair, Bob Kenny, idmacProgramChair@idmaa.org,
if you would like to propose a new workshop topic.
Contributors submit 1- to 3-page position papers before
1 February 2004, also to Bob Kenny, idmacProgramChair@idmaa.org.
These are posted on the conference web site by 14 February.
Participants are any registered iDMA 2004 Conference attendee.
You may freely join any workshop in progress after the Contributors
are seated, but the workshops are deliberately located in
spaces that seat 25 people.
When you register for the conference, you will indicate
the workshops you would like to attend as either Contributor
or Participant. We will schedule multiple sessions of workshops
as needed to assure that you will have a chance to discuss
the Key Questions with others who are actively addressing
these issues.
When you arrive at the conference and receive your materials,
you will be given a schedule of the workshop sessions that
have reserved seating for you, based on your requests. You
may attend other sessions on a space available basis.
Quick Reference List of Workshops
| |
Topic |
Presenter |
Organization |
| Nr. |
|
|
|
| 1 |
Audio
For Games |
George Sanger |
Big Fat, Inc. |
| 2 |
Convergent
News |
Lori Demo |
Ball State University |
| 3 |
Cultural
Preservation in Media |
Steve Teicher |
UCF School of Film
& DM |
| 4 |
Digital
Asset Management |
C. Bryson, I. Gibson |
IBM, UCF Sch of Film
& DM |
| 5 |
Digital
Audio and Music |
James Oliverio |
Univ of Florida |
| 6 |
Digital
Forensics |
Carrie Whitcomb |
National Ctr for Forensic
Sci |
| 7 |
DMA,Changing
Narrative Paradigm |
M. Niederman, Z. Pek |
Columbia Col., Warwick
U. |
| 8 |
Digital
Media Education |
J. Rutenbeck, C. Blair |
U. Denver, Union U. |
| 9 |
Digital
Media for Engineers |
ZsuZsi Pek |
Warwick University |
| 10 |
Digital
Smart Homes |
Mike Bloxham |
Ball State University |
| 11 |
Digital
Media and Disability |
Pat Fleming |
Central Fla Comm Col |
| 12 |
Digital
Media in Law Enforcement |
Ron Eaglin |
UCF Engineering |
| 13 |
Finding
Money for DM Projects |
Scott Olson |
U Minnesota - Mankato |
| 14 |
Graduate
Programs in DM&A |
Jan Cannon-Bowers |
UCF School of Film
& DM |
| 15 |
"Digital"
in Traditional Media Curricula |
Jeanine Mellinger |
Columbia College Chicago |
| 16 |
Internet
Creativity and Technology |
TBD |
TBD |
| 17 |
Interactive
Performance |
Jeff Wirth, JJ Ruscella |
UCF SFDM DM, Theater
|
| 18 |
Measuring
the Impact of Media |
Rodger Smith |
Ball State University |
| 19 |
Community
and K-12 Outreach Programs |
Bob Kenny |
UCF School of Film
& DM |
| 20 |
Mobile
Media |
Scott Shamp |
University of Georgia |
| 21 |
Professional
Development |
Conrad Gleber |
Florida State University |
| 22 |
SFX,
Compositing for Cinema |
Art David |
WaveLight, Inc. |
| 23 |
Text
and Technology |
Craig Saper |
UCF Text & Technology |
| 24 |
3D Graphics
for Games |
Chris Murray |
CME3d, Inc |
| 25 |
Video
Games |
Erik Dyke |
n-Space, Inc. |
| 26 |
Visual
Language and Animation |
P. Curasi, M. Altman |
Disney Animation, UCF
|
WORKSHOP 1: AUDIO FOR GAMES
Organizer: George Sanger (The Fat Man himself!)
Key Questions:
-
What are the special problems, tools and techniques
associated with the production of audio for computer games?
-
What advice can you offer to students who wish to enter
this career field?
-
Which games are regarded as the classics, the benchmarks
in game audio, to which all game audio developers refer?
-
What should we teach in our audio production courses,
that is of special relevance to game audio?
WORKSHOP 2: CONVERGENT NEWS
Organizer: Lori Demo (Ball State University)
Key Questions:
-
Traditionally, newsrooms for print media and television
represent different cultures, with different work styles
and tools. How are leading news organizations restructuring
their newsrooms to generate copy for newspaper, television,
radio and the Internet, ion a unified fashion?
-
What impact does the emergence of convergent news have
on the teaching of radio and television curricula?
-
What are the career prospects for students with specialized
training in convergent news?
WORKSHOP 3: CULTURAL PRESERVATION IN MEDIA
Organizer: Steve Teicher, UCF School of Film and Digital
Media
Key Questions:
-
How can digital media enable the preservation of essential
cultural information such as oral traditions, folk art,
local languages and the infinite richness of human society?
-
What kinds of courses should Digital Arts and Media
academic programs make available to students in Anthropology,
Art History and other domains concerned with cultural preservation?
- What are the career opportunities for Digital Media and
Arts students in this area?
WORKSHOP 4: DIGITAL ASSET MANAGEMENT
Organizers: Chuck Bryson, IBM Corporation
Ian Gibson, UCF School of Film and Digital Media
Key Questions:
-
What are the key problems associated with storing and
managing the digital assets (images, video, audio, scripts,
intellectual property, computer generated geometric models,
etc.) associated with a digitally produced film, computer
game or other media project?
- What software tools are available to manage the production
process, keep track of resources, subtasks and schedules,
and facilitate the subsequent re-use of the material (e. g.
to produce a sequel)?
- How can a Digital Asset Management (DAM) System assist in
solving the challenging problems associated with technological
obsolescence? When, in ten years or less, a DVD player becomes
as obsolete as an 8-track audio tape is now, how will we gain
access to the data we have stored in the DAM?
- What DAM software is available, appropriate for academic
use, and what teaching materials exist to help in building
courses in the area?
WORKSHOP 5: DIGITAL AUDIO AND MUSIC
Organizer: James Oliverio, Director: Digital Worlds Institute,
University of Florida
Key Questions:
-
What kinds of courses are being developed and offered
in music departments, that are appropriate for Digital Media
and Arts students?
- What sorts of specialized degree programs (such as Digital
Music) are being developed, for those who wish to develop
careers in this area?
- What are the employment prospects for students specializing
in Digital Music and Audio?
- What kinds of opportunities exist for scholarly and creative
work in the area of Digital Audio and Music,and how is it
evaluated by academic institutions for purposes of tenure
and promotion?
WORKSHOP 6: DIGITAL FORENSICS
Organizer: Dr. Carrie Whitcomb, Director, National Center
for Forensic Science - University of Central Florida
Key Questions:
-
What are the key new forensic problems that digital
media have brought into focus?
- What opportunities for new forms of research, creativity
and employment for digital media graduates are found in the
area of forensics?
- What kinds of courses should be taught to Digital Media
students to make them aware of key issues in computer security,
digital evidence and forensics?
- Are their grant opportunities for creative research projects
in forensics?
WORKSHOP 7: DIGITAL MEDIA AND ARTS AND
THE CHANGING NARRATIVE PARADIGM
Organizers: Michael Niederman, Chair - Radio/Television,
Columbia College Chicago and ZsuZsi Pek, University of Warwick,
United Kingdom
Key Questions:
-
What is a narrative paradigm?
- What is there about digital media and arts that renders
the old paradigm obsolete?
- Is this a good thing?
- How can we make it better?
- What can we do to make students good storytellers in new
media? How will they demonstrate their new abilities in objectively
measurable ways?
WORKSHOP 8: DIGITAL MEDIA EDUCATION
Organizers: Dr. Jeff Rutenbeck, Director, Digital Media
Studies, University of Denver and Dr. Chris Blair, Director,
Digital Media Studies, Union University
Key Questions:
-
What approaches have been taken so far, both domestically
and internationally?
- What appears to be working?
- What funding and cooperation models are worth exploring?
- What forces within and outside of the academy are shaping
digital media and arts curricula?
- What is the best balance among aesthetic, technical and
critical approaches?
- What roles should industry partners play in developing academic
programs?
- What emerging curriculum development opportunities are on
the horizon?
- How can the IDMAA support curriculum development efforts?
WORKSHOP 9:
DIGITAL MEDIA FOR ENGINEERS
Organizer: Zsuzsi Pek, Warwick Manufacturing Group, Warwick
University, United Kingdom
Key Questions:
-
Engineers are often tasked with the design of systems
for entertainment and communications, but they are not trained
in the "creative arts". What should we be teaching them,
to make their jobs easier?
- Are there special issues associated in having engineers
working with artists? Are the two cultures really as profoundly
different as C. P. Snow's work would suggest?
- What media do engineers find most congenial, as a "toe in
the water"?
WORKSHOP 10: DIGITAL SMART HOMES
Organizer: Mike Bloxham (Ball State University)
Key Questions:
-
I hear a lot about "Smart Homes", with computers in
the walls. Is it a fad? What real value can accrue from
such an investment?
- Has anybody started teaching courses about smart home technology?
To whom?
- How does the "wired home" impact the media that will be
created for delivery into this home?
- What standards are emerging? Who are the industry's leaders?
Do they care about education? How can we get them involved
with your school?
- What are the impacts of smart home technology on accessibility
for disabled folks?
WORKSHOP 11: DIGITAL MEDIA AND DISABILITY
Organizer: Patrick Fleming, Central Florida Community College,
Ocala, Florida
Key Questions:
-
What should we be doing in our digital media and arts
curricula, to inculcate a fundamental awareness of the media
needs of disabled people?
- What national standards and tools exist, as guides, references
and requirements in this area?
- What inspiring projects can we study for success stories
and suggestions?
- What disasters can we cite, so as to motivate people not
to look as foolish as the creators of these turkeys?
- How do we support disabled students and faculty in our own
courses?
- What related research areas need increased support and activity?
WORKSHOP 12: DIGITAL MEDIA IN LAW ENFORCEMENT
Organizer: Ron Eaglin, UCF College of Engineering
Key Questions:
-
What are some illustrative projects to show how digital
media can enhance law enforcement?
- What should we be teaching our students about special problems,
techniques and procedures that are required for media development
in law enforcement areas?
- What research and creative opportunities exist in this area?
WORKSHOP 13: FINDING MONEY FOR DIGITAL
MEDIA PROJECTS
Organizer: Dr. Scott Olson, Provost - University of Minnesota,
Mankato
Key Questions:
-
What are the basic techniques for reliably writing proposals
that win grants?
- What special opportunities does the field of Digital Media
and Arts presesnt?
- Please tell us some success stories about how you have funded
your creative and research efforts in Digital Media and Arts.
- The support of curriculum development and laboratory creation
is quite different from winning grants for scholarly work.
What kinds of approaches have been successful?
WORKSHOP 14: GRADUATE PROGRAMS IN DIGITAL
MEDIA and ARTS
Organizer: Dr. Jan Cannon-Bowers, School of Film and Digital
Media, University of Central Florida
Key Questions:
-
What unique problems and opportunities are related to
the creation of new interdisciplinary graduate programs
in areas where the sciences and arts meet?
- Identify some successful programs and point out why they
are successful.
- Report on some situations that didn't work out as expected,
and provide information on how to avoid repeating their mistakes.
- How do you organize research and graduate studies in an
area like Digital Media where few external standards exist
by which scholarship can be judged?
WORKSHOP 15: INTEGRATING "DIGITAL" INTO
TRADITIONAL MEDIA CURRICULA
Organizer: Jeanine Mellinger, Columbia College Chicago
Key Questions:
-
I teach in a traditional Radio/TV Department. How can
I find out what other departments are doing to introduce
new media into their curricula?
- What software, hardware, and skills are essential? How
can I convince my dean that this investment is the best way
to spend scarce money?
- What trends in the industry are driving innovation in Radio/TV
curricula?
- What impact will interactive TV have on our curricula?
WORKSHOP 16: INTERNET CREATIVITY AND TECHNOLOGY
Organizer: TBA
Key Questions:
-
1) What are the standard Internet and web site construction
tools and techniques that every Digital Media and Arts student
should be expected to know?
- How do you teach your students the creative and artistic
dimensions of Internet design? Do you have special courses
that focus on aesthetic considerations?
- What do you teach your students about e-commerce?
- What do you teach your students about cgi scripting, JavaScript,
Java, databases and other behind-the-scenes Internet tools?
- What are the job prospects for well trained web site developers?
Has the web become a commodity market, and will much of the
web development work go overseas?
WORKSHOP 17: INTERACTIVE PERFORMANCE
Organizers: Jeff Wirth, School of Film and Digital Media,
University of Central Florida and J. J. Ruscella, Theater
Department, University of Central Florida
Key Questions:
-
What can the world of theater teach us about the design
of interactive media?
- What opportunities exist within theater, for the development
of new forms of interactive media?
- What is interactive performance, and how can it be used
as a research technique for the exploration of user interfaces
and interactive paradigms?
- What kinds of courses, laboratories, faculty and students
are needed to introduce interactive performance into a Digital
Media curriculum?
WORKSHOP 18: MEASURING THE IMPACT OF MEDIA
Organizer: Rodger Smith, Ball State University
Key Questions:
-
The traditional telephone survey (e. g. as used to create
the Nielson ratings) may be inappropriate for new media.
How can new methods be developed to accurately measure an
audience's use of new media, exposure to advertising, and
response to programming?
- Can interactive media be used to measure their own audience
response? What are the inherent problems associated with achieving
an objective external view of actual usage?
- What special problems occur when you need to measure the
impact of media in a foreign culture?
- What kinds of training should we be providing Digital Media
and Arts students, in the skills necessary to measure media
impact? Should this specialty be left primarily in the hands
of Communications and Radio/TV majors?
WORKSHOP 19: Community and K-12 Outreach
Programs
Organizer: Robert Kenny, UCF School of Film and Digital
Media
Key Questions:
-
Many colleges of education teach future media specialists
and instructional design majors ABOUT media, but never teach
them how to MAKE media. What opportunities exist for Digital
Media and Arts programs to form partnerships with colleges
of education?
- What should we be teaching teachers, in this area?
- What are appropriate concepts and skills to teach those
high school students who expect to go to college? Do they
differ from those we should be teaching the students who seek
a quick path to vocational education through two year Associate
of Science degrees, or other post-secondary training?
- What emerging technologies are most likely to be relevant
to K-12 education, but are not now "on the radar screens"
of most educators?
WORKSHOP 20: MOBILE MEDIA
Organizer: Dr. Schott Shamp, Director - New Media Institute,
University of Georgia
Key Questions:
-
What is a mobile medium? Almost everything is portable
these days, but some of it is specifically taking advantage
of telecommunications and location-finding technology.
- What are the hard problems in designing mobile media?
- What should we be teaching our students about mobile media?
- How do we equip our laboratories for the support of stimulating
experiments with mobile media?
WORKSHOP 21: PROFESSIONAL DEVELOPMENT
Organizer: Conrad Gleber, School of Visual Arts and Dance,
Florida State University
Key Questions:
-
How can you identify, recruit, nurture and retain the
right faculty?
- How can you help in-place faculty develop new skills for
the new discipline?
- How can work in such an interdisciplinary area be fairly
evaluated for promotion and tenure?
- Tell us some success stories, about unusual opportunities
for recruiting new faculty, and how you succeeded.
- Tell us some trouble stories, about how a faculty member's
career went sour.
- Tell us how to make 4 happen and prevent 5 from happening.
WORKSHOP 22: SPECIAL EFFECTS AND COMPOSITING
FOR CINEMA
Coordinator: Art David, Wavelight Digital Images, Inc.
Key Questions:
-
What should we teach students who want to produce cinematic
special effects? Should they all become animators?
- What are the tools of your trade? How did you learn to use
them?
- How does an independent compositor find work? How many people
manage to make a living in a specialized market such as that
of Wavelight, Inc.?
- What basic skills and concepts should a student master before
beginning the study of special effects and compositing?
WORKSHOP 23: TEXTS AND TECHNOLOGY
Coordinator: Craig Saper, English Department, University
of Central Florida
Key Questions:
-
Please describe the emerging new academic specialization
of Texts and Technology. How does it relate to the traditional
academic mission of an English Department?
- List some of the Ph.D dissertation topics of students in
your Texts and Technology program?
- What universities around the country are developing similar
programs?
- How can I open up a dialog with my own university's English
department, and involve them in multidiscplinary projects?
What's the payoff?
WORKSHOP 24: THREE DIMENSIONAL GRAPHICS
FOR GAMES
Organizer: Chris Murray, CME3D, Inc.
Key Questions:
-
What are the key elements of a curriculum built around
3d modeling for realtime applications such as computer games?
- What artistic skills are critical, and how can they be taught?
Should we recruit exclusively among Art majors, for students
with the right skills?
- How can one stay abreast of the technology in a rapidly
evolving domain like computer games?
- What areas of employment are available to students with
3d modeling skills, beyond the game industry itself?
WORKSHOP 25: VIDEO GAMES
Coordinator: Erik Dyke, President: n-space, Inc.
Key Questions:
-
What should a student study, if they want to get and
keep a job in the video game industry? Do these courses
exist around the country, or should we be creating new kinds
of courses?
- What are the challenges facing the video game industry?
How is your company addressing them?
- Is it possible for a young person with a great idea, to
start a game company and make a living? What is likely to
happen to those who try?
- Tell us how you got to where you are today. What was your
educational background? What was your business experience?
What would you do differently if you started over?
WORKSHOP 26: VISUAL LANGUAGE AND ANIMATION
Coordinators: Paul Curasi, Marty Altman, both are veterans
of Disney Feature Animation, now with UCF School of Film and
Digital Media
Key Questions:
-
What is Visual Language, as an academic discipline?
How does it relate to animation and special effects? Must
a student be an accomplished artist to enter the study of
Visual Language?
- How big is the market for students with training in visual
language? What should they be able to do, in order to have
a good chance at a job? Where are these jobs .located?
- How applicable are visual language skills outside the film
industry?
- What is the relationship between art and technology in visual
language? What are some of the key tensions and difficulties
that must be overcome?
- Why are there so many trade schools focusing on special
effects and animation? Is this a topic that is not appropriate
for university level education?
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