Apple Inc. Southeast Education Development Executive
Kate Kemker is a Southeast Education Development Executive for Apple, Inc.. She is the former Director of Technology and Learning Innovation for the Florida Department of Education. As a life-long educator she has worked to ensure the utilization of technology as a tool that can level the learning field and enrich all students’ lives.
Kate completed her doctorate at the University of South Florida in the area of Curriculum and Instruction, in which she examined Florida’s elementary students access to technology in high and low socioeconomic schools. She also received her Masters in Education Degree for Instructional Technology and Bachelor’s Degree for Music Education from the University of South Florida. She has presented and conducted workshops at various state and national conferences, such as the Florida Educational Technology Conference, the Annual Conference of the Association for Supervision and Curriculum Development, and the National Educational Computing Conference.
In addition, she has published articles, chapters, and websites on the utilization of technology as tool for teaching and learning. Recently, Kate was elected as a member of the board for the International Society for Technology in Education.
Chairman, CEO, Global Chief Creative Officer, R/GA
Robert Greenberg, the legendary media pioneer and founder of R/GA in New York City. R/GA has become one of the most successful full-service digital agencies, creating integrated marketing campaigns and experiences for its clients. R/GA was recently recognized by Adweek as the “Digital Agency of the Decade.” Adweek also named R/GA 2009’s “Digital Agency of the Year,” an honor the agency has received five times in the last 10 years. It has also been listed on Fast Company’s “Top 10 Most Innovative Advertising & Marketing Companies,” Advertising Age’s “Agencies of the Decade” and Agency “A-List” and named as Creativity’s “Interactive Agency of the Year.” In addition, R/GA has received top honors at the industry’s most prestigious award shows, including a GRANDY at the International ANDY Awards, a Black Pencil at the D&AD, and a Cyber Grand Prix and Titanium Lion at the Cannes Advertising Festival.
Academy of Interactive Arts and Sciences, President and Chief Executive Officer /Adjunct Professor, USC
Chief executive for the videogame industry’s largest non-profit professional organization of publishers, development studios and independent game-makers. Producer of the Interactive Achievement Awards—the industry’s Oscars, as well as the D.I.C.E. Summit, the top gathering of videogame business leaders and Into the Pixel, the only professional juried exhibit of art from videogames. Featured as industry spokesperson for videogames’ cultrual significance. Calabasas, CA Started: June, 2004 – March, 2011
Founder and CEO of Wishpot Inc.
Max is the Founder and CEO of Wishpot Inc. Wishpot is the leading social commerce platform for retailers, publishers and consumers. The Whishpot services are used by more than one thousand retailers in the US and Europe. Max also serves as Venture Partner fo H-Farm Ventures and is on the board of Zooppa and THounds. Before Wishpot Max spent seven years at Microsoft before returning to his entrepreneurial roots. At Microsoft he worked in mobile and email technology where he was granted four patents. Max holds a degree in Telecommunication Engineering from the University of Bologna and Master in Electrical Engineering from UW.
CEO of ASB.TV, Former Chief Strategy Officer, Schematic, Creator of BLACKBOX
Kurt guided Schematic’s national Client Services group, overseeing business strategy, revenue growth, and aligning the comany’s services in order to maximize client success. Prior to Schematic, Kurt founded Nozaique Kratchman Inc. an international consultancy providing guidance and senior level insight to help clients expand their business, add brand value and achieve their products and services goals. Kurt attended The Hebrew University of Jerusalem, Tulane University in New Orleans and The Vancouver Film School.
Managing Partner, IPG Media Lab
Reuben Steiger is the Managing Partner of the IPG Media Lab which showcases emerging technologies with the potential to change the way we live. From 2005 to 2010 Steiger was CEO and Founder of Millions of Us, an Omnicom-funded company dedicated to helping businesses understand and harness the power of virtual worlds and online communities. He also founded and serves as Chairman of Virtual Greats, a company that monetizes branded virtual goods in online environments. Prior to Millions of Us, Steiger was the Evangelist for Linden Lab, creators of the 3-D virtual world Second Life. In that role he was responsible for business development efforts and helped bring the first wave of corporations and commercial developers into Second Life. Until 2002, he was Chief Development Officer at OVEN Digital, an award winning 350 person New York based digital design company. While there Steiger drove revenue and strategy for the company. Steiger holds a BA in English Literature from Brown University and lives in Princeton, New Jersey with his wife and two young children.
Suzi Webster is a contemporary artist whose work explores technology, being and the body. Interdisciplinary in nature, Webster’s sculptural pieces investigate intersections between object and performance, fashion and computing, the body and its context, public and private, in a critical way. Webster’s work has been exhibited and published internationally in Europe, the United Kingdom, South Africa and North America. Recent exhibitions include FACT, Liverpool; Technothreads at the Science Gallery, Dublin; Codelive 2010, Vancouver; and The Future that Never Was at the Modemuseum in Belgium. Webster completed a BFA at Emily Carr University and an MFA in Media at the Slade in London, UK.
Hannah Perner-Wilson explores the electrical properties of materials, as well as traditional and contemporary craft techniques. She develops new techniques for building electronics that emphasize materiality and process, because she believes that this will allow us to build electronics that are more diverse, understandable and expressive than electronics currently are. Through creating examples, giving workshops and publishing online documentation she disseminates this approach and demonstrates how we can engage with electronics in new ways. Since 2006 Hannah has collaborated with Mika Satomi, forming the collective KOBAKANT. In 2009, as research fellows at the Distance Lab in Scotland, KOBAKANT published an online database for sharing their DIY wearable technology approach titled HOW TO GET WHAT YOU WANT. In 2011 Hannah graduated with a Masters degree in Media Arts and Sciences from the MIT Media Lab, where she was a student in the High-Low Tech research group lead by Leah Buechley. Her thesis work focused on developing, documenting and disseminating a Kit-of-No-Parts approach to building electronics. She holds a Bachelor degree in Industrial Design from the Art University of Linz.
Francesca Rosella of Cute Circuit, London
CuteCircuit established their reputation with the Hug Shirt, honored as one of the Best Inventions of The Year by Time Magazine. The K-Dress by CuteCircuit is the first interactive fashion to be featured in the designer fashion department of Selfridges. CuteCircuit work is frequently featured in books on design, art and innovation, publications include: Fashionable Technology, World Changing, Fashioning the Future, Smart Materials in Design, Fashion and Architecture, Sex Design, Designing for Interaction and magazines and newspapers worldwide, such as WWD, Grazia, TIME Magazine, ELLE, Stuff, WIRED, The Daily Telegraph, The Times, the Financial Times, NPR, CNN, and BBC. CuteCircuit products have been exhibited in museums and exhibitions the world over. The groundbreaking Galaxy Dress by CuteCircuit is now in the permanent collection of the Museum of Science and Industry in Chicago.
Director of Emerging Technologies and Media Development, Ball State University
Jonathan is an award winning producer, iPhone developer and educator. He is an Apple Master Trainer with his MFA from USC’s Peter Stark Producing Program and his BA in Design|Media Arts from UCLA. Currently he is the Director of Emerging Technologies at Ball State University.
John T. Behrens
Ph.D. Director , Networking Academy Learning Systems Development, Cisco
Sr. Engineer, Networking Academy Learning Systems Development , Cisco
Jennifer Burg, Wake Forest University
Jason Romney, University of North Carolina, School of the Arts
Bill Manaris, College of Charleston
Brian Evans, University of Alabama
Joe Pino, Carnegie-Mellon University
This panel will engage the audience in a consideration of how sound and music can be introduced into digital media courses. Practical issues will be reviewed, such as hardware and software requirements ranging from the minimal to the more advanced. Examples of courses and creative assignments will be presented by the panelists. The possibilities of introducing computational thinking by means of sound and music will also be explored. One panelist will describe an introductory-level course that ends in the students’ creation of virtual instruments, original compositions, and a laptop orchestra performance. An example assignment from another panelist will ask students to translate the composition of a classic piece of art into a sound design. A third example project will show how the visual and the sonic can be integrated by computational means. The audience will be involved in a consideration of how sound can be integrated into their own courses, whether these courses exist in art, graphic design, of interdisciplinary areas.