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	<title>iDMAa 2009 &#187; screen</title>
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	<link>http://www.idmaa.org/idmaa2009</link>
	<description>7th Annual iDMAa Conference at Ball State University in Muncie, Indiana</description>
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		<title>Matt Rappaport &#8211; States of Distraction</title>
		<link>http://www.idmaa.org/idmaa2009/blog/matt-rappaport-states-of-distraction/</link>
		<comments>http://www.idmaa.org/idmaa2009/blog/matt-rappaport-states-of-distraction/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 15:10:57 +0000</pubDate>
		<dc:creator>Ryan Carney</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[public]]></category>
		<category><![CDATA[rappaport]]></category>
		<category><![CDATA[saturday]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[urban]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video art]]></category>

		<guid isPermaLink="false">http://www.idmaa.org/idmaa2009/?p=398</guid>
		<description><![CDATA[Part of the Shift in Digital Arts bonus panel
2005 project &#8211; looked to insert video art into urban spaces.  Matt&#8217;s interest is to open it to a social context.  As the piece evolved, they found that longer videos (ie, 10 min) didn&#8217;t keep viewers engaged; they kept walking by.
Throughout 1960s, as TV is gaining popularity [...]]]></description>
			<content:encoded><![CDATA[<p>Part of the Shift in Digital Arts bonus panel</p>
<p>2005 project &#8211; looked to insert video art into urban spaces.  Matt&#8217;s interest is to open it to a social context.  As the piece evolved, they found that longer videos (ie, 10 min) didn&#8217;t keep viewers engaged; they kept walking by.</p>
<p>Throughout 1960s, as TV is gaining popularity by leaps and bounds, artists and activists started looking at TV as a way to spread messages.</p>
<p>In general, the business model for TV is to generate audience; create ads that resonate with the audience.  The artists/activists from the 60s were simply trying to make socially relevant ads/programming.</p>
<p>Using architecture as a medium. 2 conditions: distraction &amp; habitual.  Architecture is experienced in fragments (individual buildings) and habitual (it&#8217;s always there).  Just like TV today.</p>
<p>different types of video installations:</p>
<ul>
<li>screen &#8211; more about TV models</li>
<li>projecting &#8211; overlay, meshing one image over a stucture</li>
<li>performance &#8211; fairly obvious</li>
<li>interactivity &#8211; the user has an affect on what is displayed</li>
</ul>
<p>This is some very cool stuff.  You can really make people think.  One of the interactive pieces in Chicago brings up word-clouds connected to the 1968 DNC riots.</p>
<p>for more&#8230;</p>
<p>www.v1b3.com</p>
<p>www.meme01.com</p>
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