Posts Tagged "Kelley"

Tom Kelley: Designing for the Future

Tom Kelley of IDEO; “help build cultures of innovation” within various industries.

Got started a little late….

8:48 – “Blurring the line between design and innovation”

three things to think about…

  • people (desirable)
  • business (viable)
  • technical (feasible)

Technical factors are not enough (look at Japan with their Betamax and mini-discs; lots of great tech that no one adopted).

The people factor is often overlooked.  IDEO increased Kraft Food’s sales by $700,000 per week by tweaking the human factor; not the trucks or the nodes.

8:52 – Two problems with innovation – it’s important but not urgent.  This is a problem, because there are so many things that are important and urgent.  So then you put it off till tomorrow, and all of the sudden, someone has taken your idea.

8:55 – Other problem is “the Red Queen effect.”  Based on “Alice in the Looking Glass.”  Alice pals around with the Red Queen, who always in a bad mood.  After making no progress on their journey, Alice asks why they’re not moving.  The Red Queen says, “to get somewhere else, you must run at least twice as fast as that.”  Innovation moves very fast and you have to outpace your competitors.

8:59 – If you’re on top and you’re the only one in your game, you get lazy.  Your competitors sneak up on you.  Example Tom gives is tire manufacturing in Akron, OH (which used to manufacture 100% of the tires in the US).  The big tire companies had essentially no competition; then comes France with radial tires.  They ignored the “Red Queen” effect.  The whole tire industry folded in Akron because they slowed their pace of innovation.

9:03 – Looking at the “value” of two brands: Samsung and Sony.  Sony was on top of the world in 2000; they got cocky, got lazy, and Samsung made its move.  Samsung started changing its practices (innovating) by listening to their younger workers.  Since 2004, Samsung has been on top of Sony.

9:06 – And Sony did not stop innovating… ever.  They’re a great company, but they slowed down their innovation, which is all their competitors needed.

9:09 – “innovation made personal” … The ten faces of innovation…

  1. The Anthropologist
  2. The Experimenter
  3. The Cross-Pollinator (getting outside your world)
  4. The Hurdler (realizes there will be obstacles, but doesn’t slow down)
  5. The Collaborator
  6. The Director (searches the world for the best talent and turns them into stars, not themselves)
  7. The Experience Architect
  8. The Set Designer
  9. The Caregiver
  10. The Storyteller (data can’t speak for itself but stories make lasting impressions)

1-3 are learning roles. 4-6 are the organizing roles.  7-10 are building roles.

9:19 – Tom’s favorite is the Anthropologist.  Tom’s worked with engineers, and he’s worked with anthropologists.  Anthropologists would do something like watch kids fish at a river, and come back to the main office and tell everyone about fishing.  The “single biggest source of innovation at IDEO” because they go out into the field, identify problems, and can figure out a way to fix it.

“The real act of discovery consists not in finding new lands but in seeing with new eyes.” – Marcel Proust

Vuja de – opposite of deja vu – you’re in the same place that you’ve always been, but you see something new.  ”I’m not sure who it is that discovered water, but I’m sure it wasn’t a fish.”  In other words, you get immersed in your environment and don’t see the obvious.

9:34 – Ultimately all innovations get copied.

An example about cake…

  • Commodity – eggs, flour, sugar, etc.
  • Product – Betty Crocker pre-made mix
  • Service – cake is already made at the Bakery
  • Experience – Chuck E. Cheese birthday party

This is about understanding others better than they understand themselves.  People will be happy to pay more if you deliver a service or, even better, an experience.

Find something that is important to you and design something that “sings.”  In 2000, Westin Hotels came up with the idea of the Heavenly Bed.  As soon as they introduced, not only did their overall market-share increase, but the amount they can charge per room also increased.  And 5 years later, numerous hotels copied the idea.

“Aspiring to the ‘wet-nap interface’” – the instructions for a wet-nap are “tear open and use.”  This is Tom’s goal for all products he designs.  IDEO took the idea of the defibrillator, and made it simple enough for anyone to use in any emergency situation.  And his 6-year old daughter was able to use it properly after giving it the “wet-nap interface.”

Final thoughts… this was an AWESOME presentation.  Very entertaining.  Very informative.  Being a usability nerd, I very much enjoyed his closing idea of the “wet-nap” interface.  Too many interfaces (Tom’s example is alarm clocks, I generally think of websites and software) are clunky and impossible to figure out.  I wish more people would take Tom’s advice on the usability factor.